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Modules

Credits: 20

Compulsory module

On this module you will develop the foundation of professional sound engineering skills. After learning the principles of sound and studio technology, you will practically explore them through taught studio sessions. These include:

  • Transducers
  • Signal routing and gain staging
  • Processing and recording principles
  • Recording studio operations
  • Summing and mixing theory
  • Using the mixing console

The objective of this module is for you to begin to understand the physical properties of sound and how it behaves in different environments.

Credits: 20

Compulsory module

A fundamental understanding of how production technology works is key to a successful future in the work of audio media. On this module you will investigate the techniques to effectively use digital workstations. These methods include:

  • Audio recording, editing and mixing
  • Analogue and digital sequencing, synthesis and sampling
  • Operation of different software packages

Credits: 20

Compulsory module

This module is where you will develop your skills in professional engineering. You will become a studio engineer on a recording based project. As well as technical skills, you will practically explore the requirements of organising a studio space, including appropriately laying our the space and technical requirements for individual pieces of equipment.

Credits: 20

Compulsory module

Being organised is a key transferable skills that is essential in music technology and production. You will learn about file management, archiving and formatting across both analogue and digital platforms. There will be opportunities to understand different recording and delivery formats, connection protocols and audio capture and transfer.

Credits: 20

Compulsory module

On this module, you will explore the history of the music industry, from new technologies of the 20th century through to the early 90s. You will look at the relationship between mass consumption of media and the increased use of instruments at home for performances.

Credits: 20

Compulsory module

On this module, you will be introduced to key academic sources, including books and journal articles. This will help you to analyse recorded pieces of music in a variety of contexts. Applying key frameworks to your written assessments will help you to develop your research and academic writing. You will be encouraged to join in discussions and debates, both spoken and written, of key concepts and issues surrounding the study of music production.

Modules

Credits: 20

Compulsory

On this module you will focus on electronic music. You will explore the historical and practical factors which have influenced 21st century electronic music practice. You will examine the historical origins of interactive music with reference to the earlier forms of electronic practice and their role in establishing today’s music paradigms.

You will explore a range of specialists software-based systems including:

  • Ableton Live
  • MAX MSP
  • Reaktor
  • Touch OSC

Credits: 20

Compulsory

In a series of recording technique and computer-based production workshops, you will build your sound engineering skills. You will study the design and operation of specialist studio recording equipment, hardware and software synthesisers and samplers. This will enable you to develop your skills and apply your technical understanding effectively in production scenarios.

Credits: 20

Compulsory

This practical module will prepare you for your major project in your final year. In practical workshops you will design, assemble and operate live sound systems and evaluate their effectiveness. You will use your understanding in assessing an event’s requirements, designing a system for it, planning its operation and then performing the live sound duties. On this module, you will also study the technical gear that is used in small to medium PA systems.

Credits: 20

Compulsory

At this level you will be expected to engage with a greater range of research sources and demonstrate your increased ability when analysing recorded music. You will be encouraged to evaluate factors that have shaped the evolution of the Music Production Studies field, these include technological, economic, social and cultural influences. You will be supported throughout the module with class workshops and formative assessments primarily to build up your skills in this area.

Credits: 20

Compulsory

Dolby Atmos and Spatial Audio (Apple) are frequently used in music technology. On this module, you will compare how the platforms and studios are used for both standard stereo and immersive multi-channel sound production.

You will be introduced to areas, such as:

  • Studio acoustics
  • Equipment specification
  • Ergonomics
  • Power
  • Light
  • Heating, ventilation and air conditioning (HVAC) installation

Credits: 20

Optional

On this module you will develop your skills in mixing music, as well as skills in critical listening and sonic evaluation. Using historical and current methods, you will find your own best practices for putting different audio tracks together.

Credits: 20

Optional

As a music professional, it is important to know how music is presented and sold to the public. You will learn about the different marketing and publicity processes used in the music industry. PR techniques have developed through research into how people use music in their lives and the impact is had on their everyday activities. You will look at how this information is gathered and how it feeds into business plans and models.

Credits: 20

Optional

On this module you will develop your skills in presenting songs in a recorded format. You will investigate the concepts and contexts of producing song recordings, from demos through to the final production.

Credits: 20

Optional

On this module you will focus on the raw material of popular song: melody, harmony, structure and lyrics. Through workshops and practical exercises you will explore how to combine these elements to communicate complex concepts and emotions and write songs that listeners can relate to. You will study great songs and analyse what makes them so effective in order to enhance your own practice and better understand your art.

Credits: 20

Optional

On this module you will research the roles of audio personnel in the film and television industries and gain an insight into their working practices. You will learn the conventions and technical operations of producing sound to synchronise with moving image and study the structures of media projects, along with how sound designers make their contribution. You will gain this understanding through analysis of example film clips, studying the work of seminal sound designers and undertaking a series of sound design tasks.

Credits: 20

Optional

On this module you will develop an understanding of the role of music in combination with the moving image. The theories explored will most likely focus on music for narrative film, but the module will also cover music in television, video game and web contexts. You will learn both the technical requirements of working with music and picture, and the theoretical discussions around the purpose and function of music and moving image.

Credits: 20

Optional

Learn how historical developments in music technology have influenced Electronic Dance Music production styles and develop an understanding of the techniques used to employ the technology in the creation of a music product. You will begin this module with a guided tour through the genesis of electronic music and its evolution into EDM in the contemporary context. You will examine the instruments, composition and performance culture around these early systems. You will be introduced to key figures such as Pierre Schaeffer, Bob Moog, Don Buchla, Derick May, amongst many others.

Credits: 20

Optional

On this module you will develop a methodology for recording music in live performance situations. These are defined as performances that happen outside of a recording studio where overdubbing is impractical or not desired, or where the presence of an audience places significant limitations on the recording process. For example, recording a classical ensemble in a concert hall; producing a live recording from a gig in a rock venue; or recording an acoustic ensemble for a live session on a radio programme.

Modules

Credits: 60

Compulsory module

This module is your opportunity to showcase the knowledge and production skills gained during your time on the course. You will demonstrate your production practice and run a full recording project. You will produce a portfolio of audio products that showcase your understanding of different musical technologies . This could take the form of:

  • An album production for a local music group
  • A collection of tracks or E.P.s that demonstrate a range of recording contexts, such as live, studio or programmed
  • A soundtrack for a film or other moving image product

Credits: 20

Compulsory module

Using analysis, experiment, theory, practice and reflection, you will write and submit a written document on a topic you are passionate about. After negotiating the subject with your supervisor, you will write up to 6000 that function as a contribution to research in your chosen field.

Credits: 20

Compulsory module

During your time on the course, you will have developed skills that can be transferred into a number of industries. On this module, you will work with a supervisor to develop a career plan, based upon individual research into an industry or enterprise you are interested in. As a future professional, you will benefit from learning about Continued Professional Development (CPD) and self-reflective exercises. These are tools with which you can continue to develop your professional practice.

Credits: 20

Compulsory module

On this module, you will investigate the history of audio mastering and how historical events have affected music distribution. You will use your critical listening skills in different contexts when looking into headphone technology, acoustics and the evolution of audio formats. From receiving audio to delivering the final product, you will cover every part of the audio mastering process and gain a professional level understanding this area of music technology.

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