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Staff Profile

Andrew Guest

Lecturer in Computer Science

After earning my BSc (Hons) in Computing Science I worked in software development and support for several years before returning to academia to study for a MSc in Computer Animation and Graphics Technology Applications and then a PhD.

Further information

Teaching

I've been at York St John for four years now as part of the Computer Science department. During this time I've taught programming, games development, software engineering, research methodologies and professional development.

I'm currently the Programme Lead for our Games Development degree programme.

I teach on the following modules: 

  • Programming 02
  • Programming 03
  • Design Patterns for Software Engineering
  • Design Patterns For Games
  • Games Fundamentals
  • Game Engine Development. 

Research

My PhD Thesis is titled "Meme Transmission in Artificial Proto-Cultures" and was part of the "The Emergence of Artificial Cultures in Robot Societies" research project.

Publications and conferences

Guest, A.; Bown, J.; Sapeluk, A.; Winfield, A. & Shovman, M. (2011), 'Plotting a catchy tune: tracing sound meme evolution through visualization', CoSMoS 2011, 53.

Guest, A.; Sapeluk, A.; Winfield, A. & Bown, J. (2011), Promoting meme diversity and transmission fidelity in artificial proto-cultures, in Procedings of the Eleventh European Conference on the Synthesis and Simulation of Living Systems (ECAL 2011). T. Lenaerts, M. Giacobini, H. Bersini, P. Bourgine, M. Dorigo and R. Doursat, (eds.). Pages: 286-293. MIT Press

Winfield, A.; Sutcliffe, A.; Griffths, F.; Bown, J.; Durie, R.; Jackson, J. T.; Erbas, M.; Wang, D.; Bhamjee, S. & Guest, A. (2011), 'First steps toward artificial culture in robot societies', Procedia Computer Science 7, 130--132.